Status

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Definisi dan Relasi Status

Window status

Status terdiri dari 2:

  1. Basic Status, terdiri dari:
    • STR (Strength)
    • DEX (Dexterity)
    • INT (Intelligence)
    • VIT (Vitality)
    • AGI (Agility)
    • MAG (Magic)
  2. Dependent Status, terdiri dari:
    • P.ATK (Meele dan Long Range Attack Power)
    • M.ATK (Magical Attack Power)
    • HIT(M) (Meele HIT)
    • HIT(R) (Long Range HIT)
    • Def (Meele dan Long Range Defense)
    • M.Def (Magic Defense)
    • Eva(M) (Meele Evasion)
    • Eva(R) (Long Range Evasion)
    • Atk.Spd (Meele Attack Speed)
    • Cooldown (Casting Speed)
    • MaxHP (Maximum Health Power)
    • MaxMP (Maximum Magical Power)
    • MaxSP (Maximum Stamina Power)
    • Max Wt. (Maximum Weight)
    • Max CAP (Maximum Capacity)



Inisialisasi Status dari Setiap Ras

RAS
TOTAL
8
3
3
10
4
3
31
6
3
6
4
2
10
31
10
5
1
1
5
8
30



Note

  • +%: penambahan berbeda pada setiap job
  • [angka]n: kelipatan [angka]
  • Perhitungan bonus dihitung dengan ditambah dari bonus status dari setiap equipment dan bonus status dari JobLv


STR (Strength)

Mempengaruhi P.Atk (Meele dan Long Range) dan Max Wt.

Formula

  • Minimum Atk: +1 setiap STR+1
  • Maximum Atk: +1 setiap STR+1
  • Maximum Wt.: +% setiap STR 3n-1

Bonus

  • Minumum P.Atk: STR 9n
  • Maximum P.Atk: STR 5n+1
Tabel Bonus STR
STR 6 9 11 16 18 21 26 27 31 36 41 45 46 51 54 56 61 63
Min P.Atk   +2     +4     +6   +8   +10     +12     +14
Max P.Atk +8   +10 +12   +14 +16   +18 +20 +22   +24 +26   +28 +30  
STR 66 71 72 76 81 86 90 91 96 99 101 106 108 111 116 117 121 126
Min P.Atk     +16   +18   +20     +22     +24     +26   +28
Max P.Atk +32 +34   +36 +38 +40   +42 +44   +46 +48   +50 +52   +54 +56

DEX (Dexterity)

Mempengaruhi Min. P.Atk (Meele), HIT(M), Cooldown, Max CAP, resistansi terhadap abnormal status (keberhasilan tergantung shield)

Formula

  • Minimum Atk: +% setiap DEX+1
  • HIT(M): +1 setiap DEX+1
  • Cooldown: +3 setiap DEX+3

Bonus

  • HIT(M): DEX 10n
  • Cooldown: DEX 9n
Tabel Bonus DEX
DEX 9 10 18 20 27 30 36 40 45 50 54 60 63
HIT(M)   +12   +12   +12   +12   +12   +12  
CSPD +18   +20   +22   +24   +26   +28   +30
DEX 70 72 80 81 90 99 100 108 110 117 120 126 130
HIT(M) +12   +12   +12   +12   +12   +12   +12
CSPD   +32   +34 +36 +38   +40   +42   +44  

INT (Intelligence)

Mempengaruhi Min. P.Atk (Long Range), Min. M.Atk, M.Def, HIT(R), EVA(R), MaxSP, Max CAP, dan penghindaran terhadap abnormal status)

Formula

  • Maximum SP: +% setiap INT+1
  • Minimum P.Atk: +% setiap INT+1 (hanya untuk Long Range P.Atk)
  • Minimum M.Atk: (need more data)
  • HIT(R): +1 setiap INT+1
  • Eva(R): +1 ~ +2 setiap INT+1
  • Maximum CAP: +1 ~ +2 setiap INT 10n

Bonus

  • HIT(R): INT 10n
  • Eva(R): INT 3n
Tabel Bonus INT
INT 2 3 5 6 8 9 10 11 12 14 15 17 18 20 21 23 24 26 27 29 30 32 33
HIT(R)             +12             +12             +12    
Eva(R) +2 +2 +2 +2 +2 +2   +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
INT 35 36 38 39 40 41 42 44 45 47 48 50 51 53 54 56 57 59 60 62 63 65 66
HIT(R)         +12             +12             +12        
Eva(R) +2 +2 +2 +2   +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
INT 68 69 70 71 72 74 75 77 78 80 81 83 84 86 87 89 90 92 93 95 96 98 99
HIT(R)     +12             +12             +12            
Eva(R) +2 +2   +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
INT 100 101 102 104 105 107 108 110 111 113 114 116 117 119 120 122 123 125 126 128 129 130  
HIT(R) +12             +12             +12             +12  
Eva(R)   +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2    

VIT(Vitality)

Mempengaruhi Def, M.Def, MaxHP, Max Wt.

Formula

  • Maximum HP: +% setiap VIT+1
  • Maximum SP: +% setiap VIT+1
  • Def: +1 setiap VIT 3n
  • Def: +3 setiap VIT 9n
  • M.Def: +1 setiap VIT 4n
  • Maximum Wt.: +% setiap VIT 3n

Bonus

  • Maximum HP: VIT 5n
Tabel Bonus VIT
VIT 3 5 6 9 10 12 15 18 20 21 24 25 27 30 33 35 36 39 40 42 45
Max HP   +4     +6   +8   +10     +12   +14   +16     +18   +20
Def +1   +1 +3   +1 +1 +3   +1 +1   +3 +1 +1   +3 +1   +1 +3
VIT 48 50 51 54 55 57 60 63 65 66 69 70 72 75 78 80 81 84 85 87 90
Max HP   +22     +24   +26   +28     +30   +32   +34     +36   +38
Def +1   +1 +3   +1 +1 +3   +1 +1   +3 +1 +1   +3 +1   +1 +3
VIT 93 95 96 99 100 102 105 108 110 111 114 115 117 120 123 125 126 129 130    
Max HP   +40     +42   +44   +46     +48   +50   +52     +54    
Def +1   +1 +3   +1 +1 +3   +1 +1   +3 +1 +1   +3 +1      

AGI (Agility)

Mempengaruhi Atk.Spd (Meele dan Long Range), Eva(M), Eva(R), dan mengurangi chance terkena critical attack

Formula

  • Eva(M): +1 setiap AGI+1
  • Eva(R): +1 setiap AGI+1
  • Atk.Spd: +3 setiap AGI+1

Bonus

  • Eva(M): AGI 9n
  • Atk.Spd: AGI 9n
Tabel Bonus AGI
AGI 9 18 27 36 45 54 63 72 81 90 99 108 117 126
Eva(M) +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26 +28 +30 +32
ASPD +18 +20 +22 +24 +26 +28 +30 +32 +34 +36 +38 +40 +42 +44

MAG (Magic)

Mempengaruhi M.Atk, MaxMP

Formula

  • Minimum M.Atk: +1 setiap MAG+1
  • Maximum M.Atk: +1 setiap MAG+1
  • Maximum MP: +% setiap MAG+1

Bonus

  • Minimum M.Atk: MAG 8n-1
  • Maximum M.Atk: MAG 6n+1
Tabel Bonus MAG
MAG 7 13 15 19 23 25 31 37 39 43 47 49 55 61 63 67
Min M.Atk +4   +6   +8   +10   +12   +14   +16   +18  
Max M.Atk +8 +10   +12   +14 +16 +18   +20   +22 +24 +26   +28
MAG 71 73 79 85 87 91 95 97 103 109 111 115 119 121 127  
Min M.Atk +20   +22   +24   +26   +28   +30   +32   +34  
Max M.Atk   +30 +32 +34   +36   +38 +40 +42   +44   +46 +48  
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